Any Craps - A type of bet in craps. This bet
will win if the shooter rolls a 2, 3 or 12 on their nest roll.
Any Seven - A type of bet in craps. This bet
will win if the shooter throws any combination total ling seven.
Back Line - Also known as the "Don't Pass Line".
Bar the 12 - Makes the 12 a standoff for the
wrong bettors, which allows the casino to keep its advantage on
Don't Pass and Don't Come bets.
Buy the 4 and 10 - Paying a five percent commission
to the casino so that the 4 and 10 payoff at 2-1 on place bets.
Buy Bets - Giving the house a 5% commission
in order to be paid correct odds for a place bet. The buy bets
on 4 and 10 allow the player to reduce the house edge from 6.67%
to 4% on these bets. Some casinos collect the commission only
on winning bets, while others collect it at the time the bet is
made. You can bet on 4, 10, 5, 9, 6, and 8. You win when the number
is rolled before a 7 after come out roll.
Big Red - A type of bet in craps. This bet will
win if any seven is rolled.
Big 6 & Big 8 - A type of bet in craps.
This bet will win if a six or an eight is rolled before a seven.
This bet pays out in even money if achieved.
Betting right - Betting with the shooter, the
player bets that the dice will win on Pass Line and Come bets.
Betting wrong - Betting against the shooter,
the player is betting that the dice will not win on pass line
or come bets. Wrong bettors will therefore bet on Don't Pass and
Don't Come bets.
Boxman - An executive who works for the casino.
The Boxman oversees the entire craps game (resolves any disputes,
responsible for currency, etc.).
Craps - The numbers 2, 3 and 12.
Crap Out - Rolling a craps (2, 3 or 12) on the
come-out roll.
Chips - Also known as checks. The tokens used
in game play instead of using real money.
Casino Checks - Another term for chips issued
by the casino.
Change Color - A term used in casinos, referring
to the exchange of chips by denominations.
Come Box - The player places their Come bets
wager in this area of the craps table.
Come Bet - A players wager that the dice will
pass. Come bets are placed after the come-out roll.
Come-Out Roll - The first roll of each craps
round. This roll establishes the "point" (for Pass and Don't Pass
bets).
Don't Pass Line - The area on the craps table
where Don't Pass bets are placed.
Don't Pass Bet - A bet that will win if a 2,
3 or 12 is thrown on the come-out roll. The player will also win
if a seven is rolled before the point is repeated. This wager
is placed prior to the come-out roll.
Double Odds Bet - A free odds bet made at double
the original Pass Line, Don't Pass Line, Come or Don't Come wager.
Don't Come Bet - A wager placed after the come-out
roll. Players wager that the dice will not pass.
Dealer - In craps the dealers are two casino
employees who stand on either side of the boxman. The dealers
collect losing bets and payout the winners.
Dice - The medium used to play craps. The numbers
combined on two dice thrown determine the wins or losses in craps.
Easy Way - When a 4, 6, 8 or 10 is rolled and
the dice are not pairs.
Even-Money - A 1-1 payoff
Edge - The casinos advantage on any wager placed.
Front Line - Another term for the Pass Line.
Field Bet - A wager that a 2, 3, 4, 9, 10, 11
or 12 will be thrown on the next roll.
Free-Odds-Bet - A bet made in addition to the
Pass Line, Don't Pass Line, come and Don't Come wagers which is
paid at true odds.
Hardway Bet - A player wagers that a pair of
2's, 3's, 4's or 5's will be rolled before a 4, 6, 8 or 10 is
rolled "easy" or any seven is thrown.
Horn Bet - A one-roll wager that combines the
2, 3, 11 and 12.
Lay Wager - Paying the casino a 5% commission
to bet against the point number that has been thrown.
Lay the Odds - Odds bet against the number that
pays off at less than even money.
Layout - The surface of the craps table. The
layout shows all areas in which a wager can be placed.
Nickels - Chips with a five-dollar denomination.
Off - Certain bets will not be at risk when
the "puck"; (a marker) is turned to off.
One-Roll Bets - The outcome of bets that are
determined only by the next roll.
Point Number (Point) - The number established
on the come-out roll. Point Numbers can be a 4, 5, 6, 8, 9 or
10.
Pass-Line Bet - Bets made prior to the come-out
roll. A pass-line bet is a wager that will win if the shooter
throws a 7 or 11 on the first roll or that a point number will
be established and repeated before a 7 is thrown (opposite of
a don't pass bet).
Pass - A winning situation when betting right.
Press a Bet (Press) - Doubling your bet.
Payoff - The payout for a winning bet.
Pit Boss - An employee of the casino who oversees
all the tables in a particular area of the casino.
Place Numbers - 4, 5, 6, 8, 9 and 10
Place Bets - The player bets that one or more
place numbers will be thrown before a seven comes up.
Puck - (Disk) - A round disk that is white on
one side (signifying that odds are "on") and black on the other
(odds are "off"). The puck is set to "on" after the come-out roll
has been thrown and a point has been established.
Quarters - Chips with a twenty-five dollar denomination.
Right Bettor - A player betting with the shooter
(betting right). The player is wagering that that the dice will
pass, or win.
Shooter - The player who rolls the dice.
Seven-Out - When a seven is rolled after the
point has been established and before the point has been repeated.
Right bettors will lose in this situation.
Stickman - The casino employee who handles the
stick and calls out the game.
Toke - What the dealer calls a tip given to
them by a player.
Vig - A commission taken for certain bets by
the casino.
Wrong Bettor - A player betting against the
shooter.
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